![]() Screenshot credits: Tyirannoss' Casual Hair TS2 to TS3 conversion, Ambular's Uni Ponytail for TS3, HP's Increased Texture body skins and Subtle Glance eye replacements. Rez Delnava for discovering how to make non-default skintones, and for his CAS UI mod. To modify CAS to easily use the added skintones, grab Rez Delnava's CAS UI mod here: ![]() Each skintone package you add will show as an extra slider in CAS with identifying text in the slider background. Then add your choice of the skintone packages: three of them are the game skin colors and one is my own 'light olive' color. You can practice these MCQs chapter by chapter starting from the 1st chapter or you can jump to any chapter of your choice. This will help you to prepare for exams, contests, online tests, quizzes, viva-voce, interviews, and certifications. You MUST put the 'base' package in your ModsPackages folder - it contains the basic skin files and the individual skintones won't work without it. Our 1000+ MCQs focus on all topics of the Java subject, covering 100+ topics. There's a blotchiness around the temples and cheekbones in CAS that doesn't appear in the game, at least not in mine. Raising the eyebrows, bringing the eye sockets forward, and playing with the eye socket height should help get the appearance you want. It's best used in combination with the game facial sliders, or you may not notice much change. ![]() ![]() The difference is subtle, and affects mainly the eyelids. It affects faces only - the game default skins or your current default replacements will be used for bodies. It creates one to four new skintone sliders in CAS. This is a non-replacement skin set intended to make it easier to create Asian-looking sims. ![]()
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